Added: Sniper rifle magazines to Arsenals
Changed: Got rid of the “climb down” animation that abducts your camera whenever you make a step down from a low-height object
Changed: Starting weapon inspection cancels aim down sights (ADS) now
Fixed: UGL reload animation not working
Fixed: M249 shouldn’t be able to use the M16 suppressor
Fixed: Gunner actions were missing on doors for clients
Fixed: Adjusted stance sometimes did not work in ADS
Fixed: When teleported out of a fast-moving vehicle, the character was not ragdolling
Fixed: Resetting of inputs when occupant dies or goes unconscious
Fixed: Incorrect recoil translation was applied to the camera while ADS of turret-mounted weapons
Fixed: M1025 - Gunner “remove casualty” interaction was sometimes missing
Fixed: Characters were getting stuck when dismounting camo net turret on a slope
Fixed: Chain explosion of mines
Fixed: Passengers were stuck when getting into the Mi-8
Tweaked: Bleeding starting values adjusted to changed damage effect values
Tweaked: When a turret reload is canceled with the magazine still inside, it will display the magazine
Tweaked: Clear weather
Tweaked: GarbageSystem not collecting dropped (not thrown) grenades
Tweaked: ChurchSmall ladder’s exit point was one bar too high
Tweaked: Lowered wood kinetic resistance so that 7.62×39 is still able to penetrate 60mm thick doors
Tweaked: Further improvements to the WeaponInfo HUD
Tweaked: Notifications now correctly show that a player is killed by the Game Master (GM)
Controls
Changed: Switch optics changed from Ctrl + Mouse Wheel to Mouse Wheel Click while aiming - modifier is no longer feasible for default binding due to collision with adjust stance/lean and exclusivity
Changed: Illumination changed from Ctrl + Mouse Wheel to Mouse Wheel Hold while aiming
Gamepad
Changed: Switch optics changed to D-Pad Right Click while aiming
Changed: Illumination changed to D-Pad Right Hold while aiming
Changed: Removed map cursor fade out/recenter mechanic when using a controller
Fixed: When using a gamepad, the map cursor could go outside of the visible area
Fixed: When using the map, the cursor could have an offset depending on the resolution